
New Case
A quiet evening at Harrington House is disrupted when a series of cryptic notes begins to surface in places no one expected. At first, the fragments seem unrelated: a date, a missing page, a name that should not appear at all. The deeper you look, the clearer it becomes that the truth has been edited long before your team arrived. Contradictions multiply, timelines bend, and familiar details begin to feel staged. What looked like an intellectual puzzle starts to carry real personal risk. Every clue changes the meaning of the one before it. By the time the pattern locks in, the case is bigger than the house.
Players
2–6 players
Duration
~60–90 min
Price
€15.00

In a world where reputation outranks honesty, an exclusive evening in Vienna brings together guests who survive on image and influence. The room glows with elegance, but the conversations underneath are sharp and unfinished. Old grievances return disguised as compliments, and alliances shift from one exchange to the next. What begins as a glamorous social event turns tense as private fractures become impossible to hide. Then the night is interrupted by a discovery that freezes the room in place. Beneath the beauty, someone has been preparing this moment for longer than anyone admits. By the end, appearances are the first thing to die.

At a private Hollywood celebration after a high-stakes production, cast and crew gather to toast success under bright lights and forced smiles. Champagne flows, but the polished studio image starts to crack behind closed doors. Professional jealousy, broken promises, and quiet leverage games resurface as the night grows louder. Every conversation feels rehearsed, and every silence feels deliberate. Just when the drama seems to cool, the party takes a sudden and irreversible turn. By the time the music stops, no one in the room looks innocent. In this story, the final cut is not the one on screen.

A stormy evening settles over Ashworth Manor as family, friends, and rivals gather for what should have been a polished private dinner. The host promises reconciliation, but old disputes and whispered accusations quickly return to the table. Polite smiles fade with every course while private tensions slip into public view. What looks like a social ritual starts to feel like a staged confrontation. Then the evening fractures when a body is discovered inside the manor. Every guest has something to protect, and every answer opens a darker question. By midnight, trust has collapsed and the night belongs to suspicion.
From purchase to accusation in under 10 minutes of setup.
Step 1
Choose a case
Pick a story based on group size and vibe.
Step 2
Invite your suspects
Share links and everyone joins from their phone.
Step 3
Play through rounds
Uncover clues, compare alibis, and build theories.
Step 4
Make the accusation
Vote on the killer and reveal the truth.
No PDFs to print. No game master required. Works on every phone.
Instant access
Start playing right after checkout.
Secure payments
Card payment handled by Stripe.
Loved by game nights
“Best evening we had in months.” (review placeholder)
Do we need a host?
No. Everyone joins and plays from their own link.
Do we need to print anything?
No printing needed. Everything is digital.
Can we play remotely?
Yes, as long as players can coordinate voice/video call.
How long is one session?
Most cases run around 60–120 minutes.